Jesse Easley
Professional Illustrator with nine years working in team settings in the Entertainment, Mobile Games and Toy market seeks to leverage Digital and Traditional skills to fill a strong role on a creative team.

Professional Skills
Adobe Creative Suite: Photoshop, Illustrator, Dimension, After Effects and Flash. 3D: Keyshot, Blender, Asset Forge. UX: Sketch, Adobe XD, and Flinto. Printing: Epson Surecolor large format printers.
Experienced in designing for: iOS, Android, Windows devices and Amazon devices.
Agile methodologies and tools: Experienced in Scrum work settings using Atlassian JIRA and Basecamp.

UI Artist /Game Artist
San Francisco , California            July 2016 - May 2019
3d Modeler  for exploration of “CozmoAR” feature 
Prototype UX Transition animations to communicate to developers pace of app.
Supplied Marketing with imagery for Codelab email and web campaigns.
Worked extensively on Cozmo and Vector App with Design Leads from exploration to production.
Aided development of Cozmo Edu an open ended learning resource for children using a Block Based Code platform .
Storyboard Scenarios of Vector and Cozmo to help the Character and Animation team plan behaviour of Robots.
Blue Crystal Labs
Senior Artist
San Francisco , California            December 2013 - June 2016
Developed digital painting procedures to produce realistic look of art assets in all products.
Chief creator of promotional and marketing art and images to be used in store screenshots and advertising campaigns.
Rendered surface textures of “chrome” interface to give a life-like and tactile interactive appearance to each game.
Designed and organized style guides for relaying to outsource companies underlining their responsibilities.

Lango Messaging
Graphic Production Artist
San Francisco , California            June 2013 - November 2013
Generate 2d cartoon  icons, badges, stickers and flair of contemporary and universal themes for messaging.
Create assets in rapid turnaround of 3-5 days to communicate current events.
Develop asset packs that reflect culture and entertainment considered most popular by users from analytic data.

Senior Artist
San Francisco , California            February 2012 - June 2013
Digitally create characters, environments and decorations for TinyCo's mobile game titles.
Facilitate the production of assets from the concept stage to in game completion.
Shipped Game Titles worked specifically on Tiny Pets and Tiny Monsters.

Rivet Games
Game Artist
San Francisco , California            March 2011 - February 2012
Head Environment artist digitally painting 2d in game art assets.
Concept artist for characters and environments.
Pioneered style guides for unique faux 3d textures used in digital landscape of games.

Academy of Art University   San Francisco, California      June 2010 Bachelor of Arts
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